Playing for the Planet's industry-tailored carbon accounting tool developed by, and for, game studios
We are currently beta testing the calculator with our Alliance members ahead of a wider launch in early 2025. We plan to release the full calculator as a public good under a cost-neutral model to cover licensing fees and annual energy data updates.
The calculator has been built in alignment with the GHG Protocol Corporate Standard and the GHG Protocol Corporate Value Chain Standard. The calculator methodology was tailored for video game studios and incorporates guidance from the GHG Protocol on Scope 2 and Scope 3, as well as the video game industry specific guidance developed in the Playing for the Planet and Carbon Trust report, Untangling the carbon complexities of the video gaming industry.
There are lots of great carbon footprinting calculators and tools out there, including others tailored to the demands of the games industry, such as Jyros and Neogames. This calculator is primarily aimed at video game studios with no or limited experience in carbon footprinting. It aims to strike the balance between being detailed enough to generate accurate results, while lowering the barrier to entry for users without experience in carbon footprinting and with limited resources.
We expect a typical user starting from scratch to spend up to two hours populating the calculator with data and reviewing results. Depending on prior experience with carbon footprinting, the data collection effort will vary, but this is likely to require the biggest time commitment to engage with internal teams to collect data. Plan for at least a couple of hours per week over a two-to-three-week period.
Video game studios with primarily office-based operations can expect most of their emissions from everyday activities to come from the energy used to power, heat, and cool their offices. Company cars and business travel can also be a significant emission source for video game studios.
However, most video game studios are likely to find that most of their overall emissions impact comes from their value chain (known as scope 3 emissions). Normally these relate to the goods, services, and capital goods they purchase to operate their business, such as data centre services and computer equipment. The emissions from players using the studio’s own games is also likely to be a significant contributor to their overall footprint.
Yes, the calculator is designed to comply with organisational carbon footprint reporting requirements, as the GHG Protocol is the de facto carbon footprinting standard and adopted by virtually all regulatory reporting requirements. This includes alignment with the EU Corporate Sustainability Reporting Directive’s (CSRD) European Sustainability Report Standards (ESRS), which requires the use of the GHG Protocol standards.